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Astro Bot Officially Wins Game Of The Year At The Game Awards 2024

From time-bending casinos to Japanese bath houses, each level brings novel mechanics and creative challenges that rival Nintendo’s finest platformers. A few months ago, Sony issued a free DLC (downloadable content) for “Astro’s Playroom” that connects the previous game with the new one. Since all PS5 consoles come with “Astro’s Playroom” for free, it’s more than likely that “Astro Bot” will become a big hit for Sony. This is because every console owner has played the previous installment and are likely to want more from the character. It takes you through deserts, across volcanos, inside dojos, to outer space, up mountains, down rivers, and both visually and mechanically, offers something new every time that always hits the mark.

We’ll just have to see what Team ASOBI has in store for Astro Bot’s next adventure. Developers are still working hard to bring even more content to Astro Bot in future updates, and while it’s early days yet, we do have some initial details to run with. The Stranded Scout, Nightmare Guardian, Greedy Ape, and Pro Driver Cameo Bots will only be available at the Crash Site once players have unlocked them in Astro’s Playroom. The following guide includes the identities of every Astro Bot cameo character, as well as information about the stage or area in which they’ll need to be unlocked. Players can also watch the video at the top of the page to see their animations and Gatcha Lab items. Yeah, and of course every game is different – different art styles, different engines, different visual goals, etc.

Get Those Puzzle Pieces!

The game is visually stunning, has great sound design, has simple yet fun gameplay, makes use of the exclusive PlayStation controls, and, most importantly, has a ton of content. Sony and Team ASOBI have knocked it out of the park with this game, and I wouldn’t be surprised if this game is regarded as one of Sony’s best releases to date. In its never-ending chase for maturity and realism, the video game industry is leaving kids behind. It makes me sad to think that today’s young players have so few options if they want to play something like Spyro the Dragon. Outside of Nintendo, it feels like the landscape is dominated by a few free games that are built to exploit parents with microtransactions. Too few games embrace the joys of play, and I fear that we’re building a more cynical generation of players because of it.

As Astro, the player embarks on a quest to save lost robots, retrieve parts for the PlayStation 5 mothership, and defeat the alien Space Bully Nebulax. Much like the previous title Astro’s Playroom, Astro Bot uses DualSense controller features including adaptive triggers and haptic feedback. Astro Bot succeeds in so much of what it does that it feels traditional in both the best and worst ways. Back during the era of the platformer, when everyone was taking a swing at things, this was a point in gaming that hadn’t yet approached making certain aspects of its design built around accessibility. Still, for as hard as Sony has been going with accessibility, I expected far more. For decades, Nintendo has been the de facto standard when it comes to platformers.

All Planets And Levels Walkthrough

Each galaxy contains four or five main stages, a boss, and a special last level themed around specific PlayStation franchises. On top of that are numerous shorter challenges — tougher platforming or combat trials to test your skills — and a selection of secret stages to discover. kuwin com ‘s a generous package, and what’s most impressive is the sheer variety it offers. This is a grand re-opening for Astro Bot, and it surely marks the start of what is destined to be a beloved series shooting for the moon.

Across my 25 hours fully completing the game and earning the Platinum (it took 11 hours to reach the main ending), I could count on one hand the amount of times I died and felt it was the game’s fault, not mine. Gyro can be disabled as an accessibility feature if players prefer. The DualSense also produces some unique audio if it isn’t hooked up to headphones, so try to play without any if you can for a more immersive experience. “Unlike our last update Winter Wonder, which was a walk through the Xmas park, this new update features harder levels to test your jumping skills,” said director of developer Team Asobi, Nicolas Doucet. Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more.

Astro Bot is a joyful platforming experience that soars thanks to inventive level design and countless loving nods to PlayStation’s rich history. It also takes full advantage of the PS5 and its use of the DualSense controller remains novel. If you’d like to take a peek at the secret character bots specifically, we’ve arranged a gallery of all the Astro Bot hidden cameo bots. For more on Astro Bot, don’t miss our guide on how to unlock the secret photo mode and read our review for this strong Game of the Year contender.

VR Bots make their return in the next title of the series, The Playroom VR. They appear in a much larger capacity in this game compared to the previous entry. The game introduces a group of four VR Bots, known as the VR 4, which serve various roles in the mini games as the playable characters for television players.

Out of the 300 bots you can collect in the game, 173 are such Special Bots. At The Game Awards 2024 (TGA 2024), ASTRO BOT made history by claiming the prestigious Game of the Year award. Competing against highly anticipated titles like Silksong and other GOTY nominees, Team ASOBI’s creation stood out for its innovative gameplay and PlayStation 5 excellence. ASTRO BOT is exclusively available for PS5, taking full advantage of the console’s advanced features including the DualSense controller, 3D Audio, and enhanced graphics capabilities. ASTRO BOT is a single-player experience designed to deliver a focused and immersive adventure.

Astro Bot Is Becoming The Game Of A Generation

Suddenly, he’s attacked by an unsubtle-as-hell Xbox-green alien monster who trashes his ship and scatters its parts and his 300 friends to far corners of the universe. The result was Astro’s Playroom, a 3D platformer that was, once again, released as a free game designed to showcase a new piece of hardware. It came pre-installed on the PlayStation 5 when it went on sale in 2020. It was easily one of the best games available on the system at launch. To this day, its creative use of the DualSense controller’s haptic feedback and adaptive triggers showcase what the controller can do better than pretty much any other game. Ever since it was first formed within Sony’s now-defunct Japan Studio, Team Asobi has put out one high quality game after another.

From 2012 to 2020, the Tokyo-based outfit made small games, often distributed for free, whose purpose was to demonstrate the interactive potential of Sony’s hardware. The Playroom demonstrated the PlayStation Camera; The Playroom VR and Astro Bot Rescue Mission the PlayStation VR headset; Astro’s Playroom the PS5’s DualSense controller. The team had a talent for unearthing delightful and satisfying interactions from the devices, and they peopled their games with cute little robots who acquired more personality with each installment.

It’s a really powerful feature which unlocks many different scenarios. Astro focuses exclusively on the voice aspect of Discord and improves it with some unique and advanced features. Astro Bot is special, a beaming reminder that bright, unfettered play is a truly wonderful thing.

Amazing family game as well that shows off all of the PS5 abilities. Originally announced during Sony’s June 2025 State of Play, the update adds a new galaxy, the Vicious Void, for players to explore. Four of the levels are titled Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation, with Team Asobi keeping the name of the fifth as a surprise. The addition of the new levels brings Astro Bot’s total level count to over 90.

There is, for instance, a God of War stage – I don’t want to spoil the others, most of which I liked even more, but Kratos has appeared in marketing materials thus far so I felt like the best choice for showing an example. Really, the whole game feels as if it were created to push as much ‘stuff’ as possible. Objects break, give and collect in huge numbers lending the game world a tremendous amount of life. As you rescue bots, for instance, they gather on the game’s central planet and the engine has zero trouble displaying all of them at once. You can recruit them to help you out and it’s a joy watching them all gather in huge numbers.